9766.T
Published on 05/08/2025 at 02:53
May 8, 2025
Address: 11-1, Ginza 1-chome, Chuo-ku, Tokyo, Japan Stock code number, TSE: 9766
Ticker symbol, LSE: KNM
URL: https://www.konami.com/
Shares listed: Tokyo Stock Exchange and London Stock Exchange Representative: Kimihiko Higashio, Representative Director, President
Contact: Junichi Motobayashi, Corporate Officer, General Manager, Finance Division (Phone: +81-3-6636-0573)
Date of General
Shareholders Meeting: June 26, 2025
Beginning date of dividend
payment: June 5, 2025
(Amounts are rounded to the nearest million, except percentages and per share amounts)
Revenue
Business profit
Operating profit
Profit before income taxes
Profit for the year
Profit attributable to owners of the parent
Year ended March 31, 2025
421,602
109,117
101,944
104,008
74,692
74,692
% change from previous year
17.0%
23.7%
27.0%
25.8%
26.2%
26.2%
Year ended March 31, 2024
360,314
88,212
80,262
82,685
59,172
59,171
% change from previous year
14.6%
55.8%
73.8%
75.5%
69.6%
69.6%
Total comprehensive income for the year: Year ended March 31, 2025: ¥72,804 million; 7.2%
Year ended March 31, 2024: ¥67,917 million; 70.5%
Note) Business profit is calculated by deducting "cost of revenue" and "selling, general and administrative expenses" from "revenue."
Diluted
Basic earnings
earnings
per share
per share
Return on profit
Ratio of profit
(attributable to
(attributable to
attributable to
before income
Ratio of
owners of the
owners of the
owners of the
taxes to total
operating profit
parent) (yen)
parent) (yen)
parent
assets
to revenue
Year ended March 31, 2025
551.00
551.00
16.4%
16.4%
24.2%
Year ended March 31, 2024
436.50
436.50
14.7%
14.3%
22.3%
Reference: Profit from investments accounted for using the equity method Year ended March 31, 2025: ¥ 321 million
Year ended March 31, 2024: ¥ 274 million
Total assets
Total equity
Total equity attributable to owners of the parent
Ratio of equity attributable to owners of the parent
Equity attributable to owners of the parent per share (yen)
March 31, 2025
665,040
481,868
481,852
72.5%
3,554.61
March 31, 2024
605,850
427,378
427,362
70.5%
3,152.62
(3) Consolidated Cash Flows
(Millions of Yen)
Net cash provided by (used in)
Cash and
Operating activities
Investing activities
Financing activities
cash equivalents at the end of year
Year ended March 31, 2025
114,620
(67,885)
(25,784)
294,216
Year ended March 31, 2024
103,061
(29,216)
(24,199)
273,747
Record Date
Cash dividends per share (yen)
Total cash dividends (annual)
Payout ratio (consolidated)
Cash dividend rate for equity attributable to owners of the parent (consolidated)
First quarter end
Second quarter end
Third quarter end
Year end
Annual
Year ended March 31, 2024
Year ended March 31, 2025
-
-
62.00
66.00
-
-
69.00
99.50
131.00
165.50
¥17,758 million
¥22,435 million
30.0%
30.0%
4.4%
4.9%
Year ending March 31,
2026 (Forecast)
-
83.00
-
83.00
166.00
30.0%
(Millions of Yen, except percentages and per share amounts)
Basic earnings per share
Revenue
Business profit
Operating profit
Profit before income taxes
Profit attributable to owners of the parent
(attributable to owners of the parent) (yen)
Year ending March 31, 2026 430,000 114,000 106,000 106,000 75,000
% change from previous year 2.0% 4.5% 4.0% 1.9% 0.4%
553.27
Changes in accounting policies required by IFRS: None
Changes in accounting policies due to other reasons: None
Changes in accounting estimates: None
Number of shares issued: (Treasury shares included)
As of March 31, 2025
143,500,000
shares
As of March 31, 2024
143,500,000
shares
2. Number of treasury shares:
As of March 31, 2025
7,943,186
shares
As of March 31, 2024
7,942,166
shares
3. Average number of shares outstanding:
Year ended March 31, 2025
135,557,371
shares
Year ended March 31, 2024
135,558,384
shares
Operating revenues
Operating income
Ordinary income
Net income
Year ended March 31, 2025
53,540
47,458
48,473
48,026
% change from previous year
45.9%
52.5%
48.4%
49.5%
Year ended March 31, 2024
36,686
31,119
32,673
32,115
% change from previous year
(24.5)%
(28.8)%
(27.4)%
(27.5)%
Basic net income per share (yen)
Diluted net income per share (yen)
Year ended March 31, 2025
354.29
354.29
Year ended March 31, 2024
236.92
236.92
(2) Non-consolidated Financial Position (Millions of Yen, except percentages)
Total assets
Total net assets
Equity ratio
Net assets per share (yen)
March 31, 2025
395,635
332,939
84.2%
2,456.09
March 31, 2024
366,557
303,183
82.7%
2,236.56
Reference: Total Stockholders' equity
Year ended March 31, 2025: ¥332,939 million Year ended March 31, 2024: ¥303,183 million
Earnings release (Kessan Tanshin) regarding these consolidated financial results is not subject to auditing procedures.
Cautionary statement with respect to forward-looking statements and other matters:
Statements made in this document with respect to our current plans, estimates, strategies and beliefs, including the above forecasts, are forward-looking statements about our future performance. These statements are based on management's assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to: (i) changes in economic conditions affecting our operations; (ii) fluctuations in currency exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (iii) our ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (iv) the timing of the release of new game titles and products, especially game titles and products that are part of historically popular series; (v) our ability to successfully expand internationally with a focus on our Digital Entertainment, Amusement, and Gaming & Systems businesses; (vi) our ability to successfully expand the scope of our business and broaden our customer base through our Sports business; (vii) regulatory developments and changes and our ability to respond and adapt to those changes; (viii) our expectations with regard to further acquisitions and the integration of any companies we may acquire; and
(ix) the outcome of existing contingencies.
Please refer to page from 8 to 10 for further information regarding our business forecasts.
KONAMI GROUP CORPORATION (the "Company") disclosed the supplemental data for the consolidated financial statements via the Company's website on May 8, 2025.
Business Performance
For the fiscal year ended March 31, 2025, the domestic economy has continued to recover moderately, supported by improvements in employment and income conditions, despite concerns that ongoing inflation may dampen personal consumption. On the other hand, the outlook for the global economy remains uncertain, mainly due to the impact of the U.S. trade policy, concerns over the prospects for the Chinese economy, heightened volatility in financial and capital markets, and rising geopolitical risks.
Amidst these circumstances, Konami Group's business results for the fiscal year ended March 31, 2025 showed total revenue and all profit categories exceeding those of the previous fiscal year. This was primarily driven by the continued strong performance of key titles in the Digital Entertainment business, as well as higher sales of new console game releases. Furthermore, supported by the steady performance of the Amusement, Gaming & Systems, and Sports businesses, total revenue, business profit, operating profit, profit before income taxes, and profit attributable to owners of the parent all reached record highs for the second consecutive year.
In terms of the consolidated results for the fiscal year ended March 31, 2025, total revenue amounted to
¥421,602 million (a year-on-year increase of 17.0%), business profit was ¥109,117 million (a year-on-year increase of 23.7%), operating profit was ¥101,944 million (a year-on-year increase of 27.0%), profit before income taxes was ¥104,008 million (a year-on-year increase of 25.8%), and profit attributable to owners of the parent was ¥74,692 million (a year-on-year increase of 26.2%).
Performance by Business Segment
Summary of total revenue by business segment:
Millions of Yen, except percentages
Total revenue:
Year ended March 31, 2024
Year ended March 31, 2025
% change
Digital Entertainment
¥249,121
¥305,187
22.5
Amusement
26,427
27,634
4.6
Gaming & Systems
39,729
42,669
7.4
Sports
47,631
48,543
1.9
Intersegment eliminations
(2,594)
(2,431)
-
Total revenue
¥360,314
¥421,602
17.0
In the entertainment market, future development of game content is expected through the functional enhancement of various devices, including mobile devices and video game consoles, and the spread of next generation communication systems. The ways in which content is enjoyed are becoming more diverse, such as the increased attention and growing fan bases for the esports space, which treat video games as sports competitions, and gameplay videos.
Amidst these circumstances, as a new initiative for our business in the KONAMI's baseball game titles featuring player Shohei Ohtani as ambassador, we released PAWAFURU PUROYAKYU 2024-2025 to commemorate the 30th anniversary of the PAWAFURU PUROYAKYU series and Professional Baseball Spirits 2024-2025 to commemorate the 20th anniversary of the Professional Baseball Spirits series. In addition, we launched the distribution of eBaseball™: MLB PRO SPIRIT, which is the brand-
new mobile game allows players to experience the world of MLB, the highest level of professional baseball in the world, anytime, anywhere, in 10 countries and regions, including Japan and the United States. For the March 2025 season update, we updated in-game players, managers, uniforms, and other elements to correspond to the 2025 season, and completely retooled the key visuals in the image of 'nitoryu' (two-way) player Shohei Ohtani. We have also signed a global partnership agreement with MLB, and will strive to attract even more fans of both the game and baseball, and to promote the sport of baseball. In the SILENT HILL series, we released a remake of SILENT HILL 2, the psychological horror game which has enjoyed global popularity. This title has sold a total of over two million copies worldwide, thanks to the strong support of many customers. In addition, we released Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars. To coincide with the launch, we publicly broadcast "Suikoden Live" and announced the development of Suikoden STAR LEAP, an entirely new mobile game in the series, as well as the production of a TV anime adaptation of Suikoden II. For the Yu-Gi-Oh! card game, to commemorate the 25th anniversary, we have released Yu-Gi-Oh! EARLY DAYS
COLLECTION, featuring 14 nostalgic classic digital titles, for Nintendo Switch™ and Steam®.
As a continuation of an existing initiative, eFootball™, which is currently available on consoles, PC, and mobile platforms, achieved over 800 million cumulative downloads across the series, and continues to perform strongly. We implemented a major update at the start of the new season, and deployed various measures such as holding a special collaboration with a popular football manga and a campaign to celebrate the appointment of new and old FC Barcelona star players as ambassadors. In the mobile game space, PROFESSIONAL BASEBALL SPIRITS A (ACE) and JIKKYOU PAWAFURU PUROYAKYU celebrated their 9th and 10th anniversaries, respectively, with commemorative events and campaigns being held. Yu-Gi-Oh! MASTER DUEL, which has been downloaded a total of more than 80 million times, and the Yu-Gi-Oh! card game, for which special commemorative 25th anniversary packs were released, also continue to be enjoyed by many customers. Besides, the browser-based version of Momotaro Dentetsu: Education Edition Lite-which is provided free of charge to school educational institutions-has now been adopted by more than 12,300 schools.
In the eSports space, we held the "eFootball™ Championship 2024 World Finals," the largest official esports tournament for eFootball™ and the "FIFAe World Cup 2024™," an international esports
tournament organized by the Fédération Internationale de Football Association (FIFA®) , featuring a series of thrilling and highly competitive matches. Additionally, the "WBSC ePremier12 2024" was held, with WBSC eBASEBALL™: POWER PROS-the official baseball game of the World Baseball Softball Confederation (WBSC)-serving as the competition title. Moreover, we hosted the e Nippon Series, the final event of the 2024 "Prospi A Pro League" season, featuring the mobile game PROFESSIONAL BASEBALL SPIRITS A (ACE) as the competition title. In the Yu-Gi-Oh! card game, the final competition of the "Yu-Gi-Oh! World Championship 2024" esports tournament was held in Seattle, the USA, to determine the world's top Yu-Gi-Oh! duelists in all four categories, and was met with great enthusiasm.
In terms of financial performance, total revenue for the fiscal year ended March 31, 2025 in this segment amounted to ¥305,187 million (a year-on-year increase of 22.5%) and business profit for the fiscal year ended March 31, 2025 amounted to ¥98,935 million (a year-on-year increase of 24.7%).
In the amusement market, the overall market has been performing steadily, reflecting the moderate recovery of the domestic economy.
Amidst these circumstances, in the medal game business, many customers have been enjoying the PAWAFURU PUROYAKYU KAIMAKU MEDAL SERIES! which was released in July 2024. While being a pusher game, the title offers a real baseball experience. In March 2025, we introduced the latest PAWAFURU PUROYAKYU KAIMAKU MEDAL SERIES! NITOURYU! to the market, featuring the KONAMI baseball game ambassador Shohei Ohtani. This series is drawing even more attention. In
Disclaimer
Konami Group Corporation published this content on May 08, 2025, and is solely responsible for the information contained herein. Distributed via Public Technologies (PUBT), unedited and unaltered, on May 08, 2025 at 06:52 UTC.